Design Challenge
#3: How might we learn from COVID-19 to reimagine our future for life, work, learning and play?
Project Description
Introducing to the panel more meaningful activities to keep the mind and body active from the comfort and safety of home. All of these activities can be accessed through a smartphone or a computer, and will open their eyes to a virtual world of possibility. If the screen is too small, you can mirror with your smartTV for a bigger screen from the comfort of staying home.
Criteria #1: Value
Promoting Engagement, promote Stimulation while you are at home with virtual experiences to activities. Places, video are real time access. To reduce isolation among the seniors keeping the mind and body active from the comfort and safety of home. For the energy driven youngster, it gives them avenue to learn, think creative, how others tap on technology to better their life.
Criteria #2: Inspiration
Utilising day to day devices such as mobile phones, smart television, wi-fi and computer; making use of technology to inspire and motivate all age group.
Criteria #3: Impact
Adds value to individuals and family by providing them various forms of entertainment, methods of learning and resources, at the comfort of their homes. It has a unique pedagogy to fully engage individuals to play and learn, and learning the right way to relax and destress at the same time.
Criteria #4: Timeliness
The ‘Virtual Reimagine Learning from Home’ movement will have lasting effects, potentially opening up a new market and industry. We aim to target this niche and upcoming market with immediate measures. Encouraging our agency to implement per attach virtual and live viewing to a higher experience.
Criteria #5: Systems Thinking
Leverages current technology (Augmented/Mixed/Virtual Reality) to provide a brand new experience for individuals and families alike. Utilising existing infrastructure to further expand and promote the idea. Assisted by various agency to make a more visual lasting experience.